Draft Central
Complete coverage of Asylum Wrestling Society's talent draft.
Each brand can protect [3-5] current roster members from being drafted away.
If a champion is drafted, the title moves with them — unless a storyline or trade overrides this.
“Steal a Star” Card: Each GM gets 1 chance to steal an opponent’s pick after it’s made.
Tag Team Breaker: Announce in advance that some tag teams may be forcibly split in the draft — for drama and potential future reunions.
Undrafted talent become free agents and can negotiate with either brand.
Staff may use this for storyline surprises, call-ups, or rebellious factions.
Characters may develop IC reasons to embrace (or reject) their new brand.
GMs can assign rivalries, opportunities, or consequences to those who resist their placement.
Staff may announce surprise picks mid-draft to keep everyone on edge.
Post-draft trades between GMs are allowed for 24 hours after the draft concludes.
Determined by coin toss, storyline logic, or chaos (your call).
Optional: Include "random surprise draft picks" by dice roll or RNG for added drama.
Eligible characters will be placed in a pool (active competitors only).
Injured, inactive, or storyline-locked characters may be excluded unless otherwise announced.
Tag Teams and Factions may be drafted together or separately — unless otherwise specified.
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